Kingdom Of Galanor

From our thread on the Unity Forums

As mentioned in an earlier post, we’ve been working on the turn-based combat system. Here’s a video of it in action in its current state.

Currently, only basic melee attacks have been implemented, and the attack priority is only sorted by attacker type (i.e. mob, player, pet). Eventually, the attack order will also be governed by dexterity and spell/skill type.

We had a few headaches synchronising the attack animations between clients; programming multiplayer is such a PITA compared with single player, but it’s a nice feeling when it comes together 🙂

There are still bugs to be ironed out, mainly relating to situations where players unexpectedly disconnect during combat, but they are few and far between now as we’ve dealt with the majority and in general it’s pretty stable.

We’ve also decided on a title for the game, The Kingdom of Galanor.

As always, any comments, suggestions, criticisms are always welcome.